Juan Manuel Adones Rodríguez


Videogame Developer


Ritual Bound

Ritual Bound is a puzzle game where the goal is to lock up a dangerous beast completing a ritual, it was done in a week for the GoGodot Game Jam. The gameplay consists of picking and dropping objects, reading a series of books with instructions and using tools at your disposal to complete the ritual.

The most striking thing about this development were the dialogues of the beast, which according to what the player did or did not do, would respond by commenting on it, the system of dialogues consists in collecting a structure written in a .json, convert the structure into objects in the game (dialog.obj, line.obj) and build a manager that connects the dialog log with the UI script that displays it. The text was written by translation keys that godot checks in a .csv for write each line in the chosen language.

There is also a priority system in case 2 dialogs are played at once, you can choose between placing the next dialog queuing or deleting the existing one by the new one according to its priority. Something very similar was done the structure of the books to which the player has access, this doesn't manage priorities as the player cannot open 2 books at the same time.

The game contains 2 endings not counting the game over scene, lasting from 20 to 30 min depending on the reading comprehension and sharpness of the player. With a total of more than 200 entries in the Jam Ritual Bound placed 6th in the global category, winning 1st place in art and 3rd place in technical and design.


You can play for free in Itchio:

Ritual Bound Itchio <--

8/2023 Version 2.1